Found this miniature on eBay last year & got him painted up last week as a bit of light relief.
I always thought I was familiar with Andy Chernak's skeletons but this is yet another that I don't remember, perhaps we didn't receive all Grenadiers output here in the U.K. Nice sculpt though.
A testament to my continued inability to organise anything vaguely concrete in the way of an OSR game while still collecting all the superfluous junk that is the antithesis of pen & paper RPG's.
Sunday, 3 February 2013
Saturday, 19 January 2013
Reviving the Retro Dungeon.
After a brief sabbatical from all things dungeon related 2013 has seen the Retro Dungeon project gaining a little momentum again.
Firstly I've scored some more Ral Partha 'gold' in the form of an AD&D miniatures Bonesnapper:
Not one of your classic AD&D creatures by any means but a useful challenge for lower level parties. I have fonder memories than most of these creatures from the Fiend Folio probably because I purchased this instead of the Monster Manual when given the choice, a decision that I never rectified. Anyway a really excellent sculpt, well up to modern standards. The base details are a particularly nice touch.
The second & more interesting piece of news is that my mould maker is currently processing the moulds and masters for my Torchlight Fantasy Products clone:
I'm hoping to get these into production around March/April when the weather starts to warm up & I can use the workshop for casting. The current plan is to offer the pieces for sale in sets of 12 pieces for around £25. I won't finalise the composition of the sets yet but I'm inclined to offer a basic set with corridors & rooms, a corridor set & a room set with a few extra features, pillars etc. Starting out this way I can use a common box size for all sets to standardise postage & packaging.
Still got to come up with a catchy product name but along the lines of Crypts of Darkness, Buried Vaults etc etc. Any sensible suggestions gladly recieved.
Firstly I've scored some more Ral Partha 'gold' in the form of an AD&D miniatures Bonesnapper:
Not one of your classic AD&D creatures by any means but a useful challenge for lower level parties. I have fonder memories than most of these creatures from the Fiend Folio probably because I purchased this instead of the Monster Manual when given the choice, a decision that I never rectified. Anyway a really excellent sculpt, well up to modern standards. The base details are a particularly nice touch.
The second & more interesting piece of news is that my mould maker is currently processing the moulds and masters for my Torchlight Fantasy Products clone:
| A small selection of the prototypes. |
I'm hoping to get these into production around March/April when the weather starts to warm up & I can use the workshop for casting. The current plan is to offer the pieces for sale in sets of 12 pieces for around £25. I won't finalise the composition of the sets yet but I'm inclined to offer a basic set with corridors & rooms, a corridor set & a room set with a few extra features, pillars etc. Starting out this way I can use a common box size for all sets to standardise postage & packaging.
Still got to come up with a catchy product name but along the lines of Crypts of Darkness, Buried Vaults etc etc. Any sensible suggestions gladly recieved.
Sunday, 18 November 2012
Against the Cult of the Reptile God.
My quest for the perfect starting point for an Old School campaign is still underway, stymied somewhat by too much time at work & other less important distractions. I did however manage to pick up that rarest of things a low level AD&D module the titular Against the Cult of the Reptile God.
I must admit this one has up to now slipped under my radar, but at £2 on eBay seemed worth a punt and on receiving & reading it my optimism seems well founded.
First up are the nefarious goings on of a cult in a small rural settlement which should give plenty of opportunity for investigative roleplaying so the PCs can get to the bottom of things & then a short trek through marshland to confront the Reptile God in its lair- a two level dungeon.
For my money the adventure is a tough ask for low level characters but help is available through the agency of a higher level NPC, my personal taste would be to reduce the difficulty level a little and let the players take the glory for themselves, down the line this should allow for a little more prestige in the eyes of the townsfolk rather than just looking like hangers on the coat tails of the local big cheese.
Now how to convince a bunch of jaded forty somethings to give up their limited spare time to commit to a couple of weekend sessions to play this through.
I must admit this one has up to now slipped under my radar, but at £2 on eBay seemed worth a punt and on receiving & reading it my optimism seems well founded.
First up are the nefarious goings on of a cult in a small rural settlement which should give plenty of opportunity for investigative roleplaying so the PCs can get to the bottom of things & then a short trek through marshland to confront the Reptile God in its lair- a two level dungeon.
For my money the adventure is a tough ask for low level characters but help is available through the agency of a higher level NPC, my personal taste would be to reduce the difficulty level a little and let the players take the glory for themselves, down the line this should allow for a little more prestige in the eyes of the townsfolk rather than just looking like hangers on the coat tails of the local big cheese.
Now how to convince a bunch of jaded forty somethings to give up their limited spare time to commit to a couple of weekend sessions to play this through.
Sunday, 28 October 2012
Arkham Horror Bureau.
Another work in progress that hopefully will get finished now the long dark of Greenwich Mean Time has descended on hallowed Albion.
The beauty of this project is its low cost, the only cash outlay has been for lacquer & brass work. The mahogany comes from a stack of old office furniture that had been thrown out at the outward bound centre up the road. Hope Cthulhu appreciates my efforts in saving the planet.
The beauty of this project is its low cost, the only cash outlay has been for lacquer & brass work. The mahogany comes from a stack of old office furniture that had been thrown out at the outward bound centre up the road. Hope Cthulhu appreciates my efforts in saving the planet.
Inquisitor Miniatures. Xenos & Bad Guys.
A follow up to my earlier post, this time two alien races & the lurking evil that is the Genestealers:
Really must break out some terrain & game with these again, time as ever is my enemy. Tempus fugit, sic vitae.
| The Kroot. One of the more interesting Xenos in the 40K milieu. |
| Eldar Ranger |
| Fantastic sculpt of the Needlegun. Moorcock & Hawkwind would be proud. |
| Genestealer Cultist scratch built using tech priest body & right arm with hybrid conversion kit. |
| Genestealer. |
| Genestealer Hybrid, again converted figure using GW bits. |
| When I painted this miniature I was the proud owner of a pair of urban camo trousers just like these. |
Inquisitor Miniatures from the "Evil" Empire.
I know that Games Workshop get constantly trashed on world wide web and probably elsewhere for that matter; but if it weren't for them I'd never have got into tabletop gaming or roleplaying at all. Over the years I've owned a large amount of their products and for the most part enjoyed gaming with them, particularly those that are now consigned to the limbo of the Specialist games range; Necromunda, Gorka Morka, Mordheim et al. The last of these that I bought into in a big way was Inquisitor, a skirmish game set in the Warhammer 40K universe. What particularly drew me in were the large scale miniatures produced for the game, on reflection I seem to remember spending more time assembling & painting the miniatures rather than gaming with them and to be honest I'm rather glad of the fact because I don't think they would have stood up to much rough handling.
Here they are in their Baroque glory:
Theres a few more of these somewhere in the house which I'll drag out & post later on. This has got me thinking about investing in some of Fantasy Flight Games 40K roleplaying stuff but given my already limited free time buying into another rpg I won't have time to run may not be the best use of money.
Here they are in their Baroque glory:
| Slick Devlin, my least favourite of the miniatures just not fond of that loincloth. |
| Daemon Huntress. |
| Space Marine, great miniature but really top heavy. |
| Inquisitor Eisenhorn, my favourite of the lot. |
| And finally a pair of servo skulls. |
Sunday, 7 October 2012
Another Cthulhu Sunday.
A decent day spent in the company of Messrs Bryant & Johnson, or at least their alter egos detectives Proctor & Esterhazy of the Shanghai Municipal Police.
This time the intrepid duo are prevailed upon to act in the interests of a senior member of the Chinese underworld which by chance dovetails with a current official case, the grisly murder of a local condiment magnate.
Things initially proceed smoothly for the pair with their investigations leading them to the tramp steamer which a murderous foreign gang & their supernatural allies are using as a base of operations. At this point instead of handing the affair over to the correct authorities Proctor & Esterhazy wing it using local gang muscle and despite a favourable outcome manage to alienate their official employers, certainly to the detriment of any further advancement in the police force.
This is the first time I've run this particular scenario & to be brutally honest it showed. Things started off with the social interaction & investigation part of the session running smoothly enough. Where it did fall apart was the grand finale, the ship. This really was an absolute balls up on my part, making as I did several cardinal errors. Firstly I assumed that the players would pursue a certain course of action when tackling the ship despite having made other options available for them. Secondly the ship that I chose had a poor layout for a tense denouement , one that led to an unfortunate stalemate that I hadn't anticipated. Thirdly I tried to wing it when things started to unravel & made a complete fuck up of it mainly because I had failed to prepare sufficient contingency plans, probably the most serious failing of all.
In many ways the day was a useful exercise, at some point in the future I hope to publish my Call of Cthulhu Shanghai scenarios in some form and ironing out these wrinkles is an important part of realising this dream. On the other hand I do want my players to enjoy themselves and not waste a day helping me sort out some crappy self inflicted problems.
Despite the slight balls toward the end I think we had a good day, plenty of off game chat, cups of tea & a decent lunch so not a complete disaster after all
This time the intrepid duo are prevailed upon to act in the interests of a senior member of the Chinese underworld which by chance dovetails with a current official case, the grisly murder of a local condiment magnate.
Things initially proceed smoothly for the pair with their investigations leading them to the tramp steamer which a murderous foreign gang & their supernatural allies are using as a base of operations. At this point instead of handing the affair over to the correct authorities Proctor & Esterhazy wing it using local gang muscle and despite a favourable outcome manage to alienate their official employers, certainly to the detriment of any further advancement in the police force.
This is the first time I've run this particular scenario & to be brutally honest it showed. Things started off with the social interaction & investigation part of the session running smoothly enough. Where it did fall apart was the grand finale, the ship. This really was an absolute balls up on my part, making as I did several cardinal errors. Firstly I assumed that the players would pursue a certain course of action when tackling the ship despite having made other options available for them. Secondly the ship that I chose had a poor layout for a tense denouement , one that led to an unfortunate stalemate that I hadn't anticipated. Thirdly I tried to wing it when things started to unravel & made a complete fuck up of it mainly because I had failed to prepare sufficient contingency plans, probably the most serious failing of all.
In many ways the day was a useful exercise, at some point in the future I hope to publish my Call of Cthulhu Shanghai scenarios in some form and ironing out these wrinkles is an important part of realising this dream. On the other hand I do want my players to enjoy themselves and not waste a day helping me sort out some crappy self inflicted problems.
Despite the slight balls toward the end I think we had a good day, plenty of off game chat, cups of tea & a decent lunch so not a complete disaster after all
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