1. Warhammer Fantasy Role Playing.
Back in the day this was very much on the radar for me but with my usual good timing I started polytechnic the same year my roleplaying friends at home took this up. I have over the last couple of years picked up some bits and pieces for it quite cheaply on Ebay and it does look worth a shot.
The investigative aspect is a big attraction here, my current ( I hesitate to use the word regular) role playing group have played Call of Cthulhu on and off for a long time and seem keen on this style of adventure so thats a major plus point and I personally really like the renaissance feel to the setting.
Not sure about the cross dressing goblins though.
2. Call of Cthulhu. This is a favourite of mine, despite only starting to GM it in any quantity in the last decade. The seeds of a possible campaign have been sown by last years Shanghai game and the players are still alive in a real and figurative sense so thats a real goer, the only problem is finding the time and imagination to follow up what was a decent scenario. That part of my aging brain seems to have atrophied in the last few years and I can't fall back on any of the published stuff I own because frankly most of it is rubbish.